christopherstuff.

crafting experiences since 2021 ;)


Played by Millions of people <3

cool numbers ;p

5,200+

Peak Concurrent Players

35M+

Total Play Sessions

385K+

Community Members

my own projects ;)

I have built over the years...

Hide from Giant 👻 [NEW]

5M+ Play Sessions / 5K+ Peak CCU
Released Sept 2025

CATS To CASH! 😺

5,7M+ Play Sessions / 2K+ Peak CCU
Released June 2025.


The WORST Game

3,5M+ Play Sessions
Released Jan 2023.

CLICK a ROCK!

1,4M+ Play Sessions
Released Jan 2024.

Mingle Mania!

1,7M+ Play Sessions
Released Jan 2025.

ROLL The DICE

1,5M+ Play Sessions
Released June 2023.

Escape Popster's Basement

12,9M+ Play Sessions
Released Feb 2023.

Silly Experiments

20K+ Play Sessions
Released July 2023.

and many more to come.


My roblox community group!

Christopher's Stuff

Community Group /w 265,000+ Members
Founded In June 2022


some notable achievements.

the cool stuff that happened so far :)

Tangerang, Indonesia. - 5 October 2025

ROBLOX Creator Meetup Indonesia 2025

On 5th October 2025, I was Invited by ROBLOX to attend the official creator meetup hosted in Indonesia, my country :)There were many Indonesian Creators, Roblox Staffs, and even Notable Developers from other countries that was Invited and spoke here!

Vietnam GameVerse (VNG) 2024

On May 11th 2024, Roblox Featured one of my older games ROLL The DICE In Roblox's Conference Booth on Vietnam's Gameverse 2024, The Biggest Gaming Conference In Vietnam!I was Informed by Roblox's Developer Relations Team through devforum and was honestly super shocked at that time :)

Ho Chi Minh City, Vietnam - 11 May 2024

About me <3

I’m Christopher, a 15-year-old game developer from Indonesia. I mainly develop games on the ROBLOX Platform.I started learning to code when I was 9, and after the pandemic hit, game development became more than just a hobby — it turned into something much bigger.Game development has always been my passion, and I can’t describe how happy it makes me to see people enjoy the things I create.Now it’s basically my part-time job (and maybe my full-time one soon), and I’m grateful that I get to earn a living doing what I love. Between high school, projects, and life, I’m always learning, and growing - both as a developer and as a person.