Our journey · 2019 — today
From passion
to possibility.
It started with YouTube tutorials at nine. What followed was years of learning, making games, and finding a path of our own.
Follow the dots. Open a milestone to read its story.
2019Age 9Learning how
games are made.At nine, Christopher began learning game development through YouTube, experimenting with Unity and other game engines to understand how games were made.
He had always loved video games. The idea of creating his own worlds and experiences made him want to become a game developer himself.
The first steps2021Age 11Finding Roblox.
Starting to build.At eleven, he discovered Roblox and began making games on the platform. One project led to another, with each new idea becoming a chance to learn by building.
A platform for ideas2023Age 13Roll the Dice.
A turning point.At thirteen, Christopher released Roll the Dice, his first successful project. It earned a respectable income and showed him that game development could become something much bigger.
The breakthrough2024 — 2025Keep creatingMore ideas.
More experience.The work continued: more games, more experiments, and more experience with every project. What began as learning to make games was growing into a body of work.
Building momentumEarly 2026A studio takes shapeIntroducing
christopherstuff.Christopher started christopherstuff, bringing the work under one studio name and collaborating with commissioned contributors across projects.
Creating togetherToday2026Years of work.
Worlds of play.Our portfolio brings together +1 Speed Per Step, Hide from Giant, Mingle Mania, Cats to Cash, and The WORST Game—each a part of the journey so far.
Christopher has also shared his story onstage at the Roblox Southeast Asia Roadshow in Jakarta, Indonesia.
Explore the games
From the games to the stage ↗
Still creating.